Unraveling the Feat: Overcoming Marvel Rivals’ Destructible Environment, a First Major Technical Hurdle for Devs

Destructive Fun in Marvel Rivals: Breaking Things and Having a Blast

In the world of Marvel Rivals, chaos is always just around the corner. From the moment you fire up the game, it’s clear that this superhero showdown is going to be a wild ride. And one of the most distinctive features, aside from all the superheroes running around, is the ability to destroy the environment. Can you press B to turn the map gray, and watch as chunks of debris and rubble fall to the ground? It’s a game-changer, and it opens up a whole new world of strategic possibilities.

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Breaking Things Just Makes Sense

But taking advantage of all this destruction doesn’t just make tactical sense; it’s also a great way to appreciate the developers’ hard work. The lead technical designer, Ruan Weikang, shared his insights with Unreal Engine, explaining how the team approaches environmental destruction in the game.

Breaking Things Just Made Sense

In interview with Unreal Engine, Weikang explains the challenges of implementing large-scale environmental destruction while ensuring the game’s performance remains top-notch. He notes that the team had to ensure the rubble fell into distinct patterns based on the hero responsible for it. "Whether it’s Hulk’s devastating punches, Punisher’s sustained turret fire, or Storm’s sweeping tornadoes, debris exhibits carefully crafted motion patterns that reinforce each hero’s identity," Weikang says. It may not be immediately apparent, but Magik’s blade and Punisher’s gunfire will break the terrain in slightly different ways.

The Performance of Destruction

Initially, the game performed poorly, with players experiencing harsh frame rate spikes and long load times. However, this has since improved, and the team has made significant strides in optimizing the game for better performance.

Optimizing Chaos

To achieve this, the developers had to implement a few fundamental improvements. These included hiding the transition from primary to secondary fragments, so players’ GPUs wouldn’t explode, and reducing the fragment polygon counts by adding native unsupported LOD functionality to Geometry Collections (assets that can break apart using the fracture mode).

Lighting the Way

The biggest challenge, however, was ensuring the rubble impacted the lighting in Marvel Rivals. "Implementing extensive environmental destruction presented our first major technical challenge: selecting an appropriate global illumination solution," Weikang says. "Traditional baking approaches proved inadequate for environments dominated by dynamic objects and frequent lighting changes."

The developers took a hybrid approach to Geometry Collections, attaching Static Meshes capable of distance field generation to each fragment. During the fragmentation process, they converted building collision geometry to SM components and processed them simultaneously.

Conclusion

Marvel Rivals is all about embracing the chaos, and destroying the environment is a big part of that. By using the game’s unique features, you can level the playing field, gain an advantage, and look really cool while doing it. With the game’s continuous improvements, players can expect an even more enjoyable experience.

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